GALLERY CONTINUED

PAGE TWENTY-NINE

When I made this character before, I glued some lips to the front of the face, but she wasn't all bad. In the above image, I have yet to point drag the leotard, get the proportions straight and revise the decolletage. Working from Bill O'Neill's drawings was interesting because they are a nice departure from traditional anime, and it took a little study to see what the model should be. .

So, how did I suddenly go from a doll-like Chassis to a model that is closer to the comic book, but obviously an entirely different design? Something that Greg Martin taught us at the Friedman 3D Lab -- reference art. I kept INSPIRE and a paint program with some cover art in it open at the same time and compared back and forth. I should mention that this isn't a "final" model. In order to work quickly, I created a proxy using "Reduce Polygon" in the Custom menu of Tools. This made for faster revisions using magnet and a little dragnet.

By the way, "Chassis" is set in an alternative universe with flying car races, circa 1949.

 

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